<?xml version="1.0" encoding="utf-8"?>
<tutorial>

<description>Learn how make an exploding box animation in 3D Studio Max.</description>
<keywords>3d studio max tutorials, 3d exploding box, explosion, exploding</keywords>
<title>Exploding a Box</title>

<slug>
Whenever one thinks of 3D effects, explosions often come to mind. With this tutorial you will learn how to create one of the simplist explosion effects there is, that of a 3D box.
</slug>

<mid>
 
<p>
<stepnumber>1</stepnumber>
Creating a box is a simple process that can be accomplished in many ways. The following makes extensive use of the <B>Command Panel</B>.</p>
<center><image><name>commandpanel.jpg</name><width>300</width><height>193</height><alt>Command Panel</alt></image></center>

Select the <B>Create</B> tab <image><name>createbutton.jpg</name><width>24</width><height>22</height><alt>Create Button</alt></image>, then <B>Geometry</B>
<image><name>geometrybutton.jpg</name><width>17</width><height>17</height><alt>Geometry Button</alt></image>

<p>
<stepnumber>2</stepnumber>
Click the &quot;Box&quot; button and drag out an area you would like the box to take up and then drag up, creating the height of the object. 
</p>

<p>
<center><image><name>boxcreation.jpg</name><width>278</width><height>130</height><alt>Box Creation</alt></image></center>
<stepnumber>3</stepnumber>
Once the box is created move to the <B>Modify</B> tab [<image><name>modifypanel.jpg</name><width>25</width><height>22</height><alt>Modify Panel</alt></image>] and scroll down to the <B>Parameters</B> rollout.
</p>
<center><image><name>parametersrollout.gif</name><width>222</width><height>226</height><alt>Bones</alt></image></center>
<p>The <B>Parameters</B> rollout can be used to modify the length, width, and height of an object. Segmentations can also be made in order to help in the modification of the object's mesh at a later time.</p>

<p>
<stepnumber>4</stepnumber>
By switching back to the <B>Create</B> tab [<image><name>createbutton.jpg</name><width>24</width><height>22</height><alt>Create Button</alt></image>], select the <B>Spacewarps</B> [<image><name>spacewarpbutton.gif</name><width>25</width><height>24</height><alt>Spacewarps</alt></image>].
</p>

<p>
<stepnumber>5</stepnumber>
Select the <image><name>choice.gif</name><width>186</width><height>20</height><alt>Choice</alt></image> and click the <B>Bomb Button</B>. Place the bomb next to the box in your scene.
</p>

<p>
<stepnumber>6</stepnumber>
At this point it is necessary to bind the bomb to your box. In order to accomplish this important task you will need to become familiar with your <B>Main Toolbar</B> and the <B>Bind To Spacewarp</B> button.
</p>

<center><image><name>maintoolbarwspacewarp.gif</name><width>204</width><height>151</height><alt>Main Toolbar</alt></image></center>

<p>
<stepnumber>7</stepnumber>
While this button is depressed the pointer icon will change while over a target object, such as the box and/or spacewarp, such as the bomb. While the <B>Bind to Spacewarp</B> button is depressed, click and hold your mouse down on the bomb and while holding the click - drag your mouse onto the box.
</p>

<p>
<stepnumber>8</stepnumber>
When you have the cursor over the box, relase the click and the box will flash white for a moment, indicating that the bomb is now affecting the box. 
</p>

<p>
<stepnumber>9</stepnumber>
In order to see the explosion you will need to use the <B>Timeslider</B>. This usefull device will allow you to sweep back and forth through frames to see the effect of the bomb on the box. Move the timeslider past frame 5, the default frame that the bomb should start exploding the box.
</p>

<center><image><name>timeslider.gif</name><width>293</width><height>225</height><alt>Time Slider</alt></image></center>

<p>
<stepnumber>10</stepnumber>
You will see a very uniform box exploding. It will be a bit dull and quite static. In order to change this you will need to change the parameters of the bomb and possibly the box. 
</p>

<center><image><name>bombboxparameters.gif</name><width>390</width><height>387</height><alt>Bomb Box Parameters</alt></image></center>

<p>
<stepnumber>11</stepnumber>
If you would like to increase the debris from the box, then you need to increase the number of segments associated with the box. Changing the spin, chaos, and min/max fragment size will help create a more interesting and dynamic explosion.
</p>

<p>
<stepnumber>12</stepnumber>
Remember that you can always move the bomb and the box will always explode <B>away</B> from the bomb.
</p>

<p>
<stepnumber>13</stepnumber>
In order to heighten the explosion's visual impact, Combustion/Fire Effect can be added to create a burst of flames. To add Combustion/Fire Effect, click on the <B>Helpers Button</B> [<image><name>helperbutton.gif</name><width>23</width><height>22</height><alt>Helper</alt></image>] on the <B>Command Panel</B> and choose <B>Atmosphere Apparatus</B> from the pull-down list.
</p>

<p>
<stepnumber>14</stepnumber>
Select <B>Sphere Gizmo</B> and in your scene drag your cursor from the center of the box to where you want the fire to extend. A spherical shape will be created. The spherical object is simply a placeholder and it needs to be filled with something.
</p>

<p>
<stepnumber>15</stepnumber>
Before continuing, you may want to go into the <B>Modifify</B> options and click on the hemisphere option. If you use the full sphere the fire looks like an explosion happening in space, while the hemisphere looks as though the explosion is emanating from the ground.
</p>

<center><image><name>spherebox.gif</name><width>409</width><height>179</height><alt>Sphere Box</alt></image></center>

<p>
<stepnumber>16</stepnumber>
While the <B>Sphere Gizmo</B> is selected, open the modify panel, and <B>Add Atmosphere</B> and select <B>Combustion</B> (For 3DSMax 3.x) or <B>Fire Effect</B> (For 3DSMax 4.x) from the options.
</p>

<p>
<stepnumber>17</stepnumber>
Highlight the Combustion/Fire Effect you just added by clicking on the selection and hit <B>Setup</B>. The defaults for all options should be fine except for the very last few. These have to be changed. Click <B>on</B> the explosion and setup the timings. 
</p>

<center><image><name>setupexplosion.gif</name><width>326</width><height>156</height><alt>Setup Explosion</alt></image></center>

<p>
<stepnumber>18</stepnumber>
Move the <B>Timeslider</B> back and forth to get a sense of the height of your explosion. If you feel that the explosion peaks at frame 20, for example, then set the Combustion/Fire Effect to explode between 0 and 40 frames. This will ensure that the fire also peaks at 20 and then fades to smoke.
</p>

<p>
<stepnumber>19</stepnumber>
<![CDATA[
Finally, render out your scene into a movie and view your 
      creation.<br><br>
      <div class="gray13" align="center">----------------------------------------------------</div><br>
      Your completed file should look something similar to the following: 
      <P align="center">
      <OBJECT id=MMPlayer1 codeBase=http://activex.microsoft.com/activex/controls/mplayer/en/nsmp2inf.cab#Version=5,1,52,701 classid=CLSID:22d6f312-b0f6-11d0-94ab-0080c74c7e95 width=320 height=287 type=application/x-oleobject standby="Loading Microsoft Windows Media Player components..."><PARAM NAME="FileName" VALUE="box.mpeg"><PARAM NAME="ShowControls" VALUE="1"><PARAM NAME="ShowStatusBar" VALUE="0"><PARAM NAME="ShowGoToBar" VALUE="0"><Embed type="application/x-mplayer2" pluginspage="http://www.microsoft.com/Windows/MediaPlayer/download/default.asp" src="general/box.mpeg" Name=MMPlayer1 ShowControls=1 ShowDisplay=0 ShowStatusBar=0 ShowGoToBar=0 width=320 height=287></embed></OBJECT>
]]>
</p>


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</tutorial>
