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<tutorial>

<description>Learn how make a fire material 3D Studio Max.</description>
<keywords>3d studio max tutorials, fire material, fire, texture, explosion, exploding</keywords>
<title>Fire Material</title>

<slug>
Fire, fire, fire...nothing satisfies the 3D-loving soul quite like a beautiful fire. This is part one of a two tutorial series for creating a full-blown fire animation. In this tutorial, I will show you how to make the fire material.
</slug>

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<![CDATA[<IMG alt="Image" src="teaser.jpg" width="277" height="228">
<P>]]><stepnumber>1</stepnumber><![CDATA[ Open the <B>Material Editor</B> by pressing 
  '<B>M</B>' on the keyboard. 
<p>]]><stepnumber>2</stepnumber><![CDATA[ Select an unused orb. Once highlighted, click 
  on the <B>Sample Type</B> in order to select the square shape. The square shape 
  will make it easier to see what the fire will look like in the rendered scene. 
<P align="center"><IMG alt="Image" src="material.jpg" width="229" height="98"></p>
<p></p>
Under the <B>Shader Basic Prameters</B>, make sure that <B>Blinn</B> and <B>Face 
Map</B> are chosen. 
<P>]]><stepnumber>3</stepnumber><![CDATA[ Lower the <B>Specular Level</B> and <B>Glossiness</B> 
  to '0.' 
<P>]]><stepnumber>4</stepnumber><![CDATA[ Open the <B>Diffuse</B> slot and click on the 
  Standard button and choose <B>Gradient</B>. Your cube should look like as though 
  there is a blend of black to white moving from top to bottom in the material 
  editor's view port. However, the colors need to change. 
<P align="center"><IMG alt="Image" src="gradient1.jpg" width="305" height="121"></p>
<P>]]><stepnumber>5</stepnumber><![CDATA[ Select each of the color slots from top to bottom, 
  selecting Red, Orange, and Yellow. The <B>Gradient Type</B> should be <B>Radial</B> 
  and the <B>Noise</B> amount can be raised to '1.0' with a size of '15'. The 
  size number may change later and can be tweaked to better suite your scene. 
  Choose <B>Fractal</B> as well. 
<P align="center"><IMG alt="Image" src="gradient.gif" width="322" height="301"></p>
<P>]]><stepnumber>6</stepnumber><![CDATA[ Back out of this material and copy it to the 
  <B>Opacity</B> slot. 
<P align="center"><IMG alt="Image" src="opacity.gif" width="358" height="259"></p>
<P>]]><stepnumber>7</stepnumber><![CDATA[ Select the <B>Opacity</B> material and change 
  the three colors to Black, Grey, and White. Once completed select the <B>Gradient</B> 
  button (while still in the <B>Opacity</B> material) and change it to a <B>Mask</B>. 
  Keep the old map as a sub-map. 
<P align="center"><IMG alt="Image" src="mask.gif" width="381" height="282"></p>
<P>]]><stepnumber>8</stepnumber><![CDATA[ Under the <B>Mask</B> option, select another 
  <B>Gradient</B>. This time make the three colors black, white, black. You can 
  add <B>Noise</B> (Fractal, amount of one, and size of 15), although you can 
  feel free to play with the numbers to produce more refined qualities in the 
  fire. 
<P>This completes the creation of the fire material. The next step will be applying 
  it. Go back and proceed to Fire Animation. ]]>
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</tutorial>
