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<description>Learn about all the ins and outs of 3D Studio Max's Render Options.</description>
<keywords>3d studio max tutorials, render options, rendering</keywords>
<title>Rendering</title>

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After completing a particular scene or animation you will probably want to distribute your work in some way. There are several Render options available in 3D Studio Max, although some are not as obvious as others. The following goes through the main parts of the Render Scene options. The render menu can be found by clicking <b>Render>Rendering</b> on the topmost main toolbar.
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<![CDATA[ <p align="center"><img alt="image" src="rendertitle.gif" width="417" height="512"></p>
      <b>Part One - Time Output</b>
      <P>
      <p align="center"><img alt="image" src="timeoutput.gif" width="408" height="112"></p>
      <P>]]><stepnumber>1</stepnumber><![CDATA[ The menu portion displayed above details the frame(s) that should be 
        rendered to disk. You can choose a single frame, a series of frames, or 
        even specific frame numbers. This last option may be useful when you 
        want to see only keyframes of your animation rendered out. 
        <P>]]><stepnumber>2</stepnumber><![CDATA[ The option <B>Every Nth Frame</B> allows you to render out every 
        frame, or every 2nd frame, or every 3rd, etc. 
        <P>]]><stepnumber>3</stepnumber><![CDATA[ The last option, entitled <B>File Number Base</B>, allows you to 
        render out still images in a sequence starting with a particular base 
        number. This is particularly important if you are creating a high 
        quality sequence of files that you will want to load easily into an Non 
        Linear Editor (such as Adobe Premiere) and want to add frames to an 
        existing sequence.<br><br><br>

      <b>Part Two - Output Size</b>
      <p align="center"><img alt="image" src="outputsize.gif" width="408" height="112"></p>
      <P>]]><stepnumber>1</stepnumber><![CDATA[1"> The <B>Output Size</B> is fairly self-explanatory, howevery, a 
        larger output size is directly related to quality which is directly 
        realted to the time needed to complete the render. Therefore, if you are 
        making an Internet movie at 320*240, it would be a waste of time to 
        render out a higher quality file because of the amount of time it would 
        take to create a larger output size. 
        <P>If you don't need to create a <B>Custom</B> file size, choose one of 
        the drop down options that suits your needs. 
        <P>]]><stepnumber>2</stepnumber><![CDATA[ The <B>Aperture Width</B> relates to the lense you used to take the 
        snapshot or video. If you know what the aperture was, you should enter 
        it into this area. 
       <P>]]><stepnumber>3</stepnumber><![CDATA[ The <B>Image Aspect</B> and <B>Pixel Aspect</B> relates to the ratio relationship between width and height as well as how the pixels are drawn onto the screen respectively. A <B>Pixel Aspect</B> of 1.0 looks great on a computer screen, but DV uses 0.9. This often looks a bit distorted on a computer screen, but looks great on a TV source.<br><br><br>
      

      <b>Part Three - Options</b>
      <p align="center"><img alt="image" src="options.gif" width="408" height="48"></p>
      <P>]]><stepnumber>1</stepnumber><![CDATA[ The <B>Options</B> menu allows additional control over how the file 
        will be rendered. 
        <P>]]><stepnumber>2</stepnumber><![CDATA[ Atmospherics, Effects, and Displacement are rendered out by default, 
        however, they can take a long time to render. If you want to speed up 
        the render time and render out a quick test, atmospherics can be turned 
        off in the renderer. 
        <P>]]><stepnumber>3</stepnumber><![CDATA[ On the other hand, items like <B>Force 2-Sided</B> is unselected by 
        default. When a basic shape like a box or a sphere are created, they 
        only have an outside. If you zoom towards one of these shapes to the 
        point that you are inside of it, the inside has no colour or material. 
        There are ways to modify the shape and the way colours and materials 
        affect it to show both the inside and outside, however, forcing a 
        2-sided render will accomplish this task. 
        <P>If you completed the box explosion tutorial, you will have noticed 
        that when the box's pieces flip in the air, they disappear. This is a 
        result of the box only having one side. By rendering both sides a more 
        realistic tumble through the air will be created.<br><br><br>
      

      <b>Part Four - Render Output</b>
      <p align="center"><img alt="image" src="renderoutput.gif" width="409" height="100"></p>
      <P>]]><stepnumber>1</stepnumber><![CDATA[ The <B>Render Output</B> menu is as important as choosing which 
        frames to render. If you do not complete this step, clicking on render 
        will create nothing at all. You <B>MUST</B> select the <B>Files...</B> 
        button in order to decide the name of the output file, where it will be 
        saved, and in what format. This may include a series of still images, or 
        it may be an avi file using the DiVX codec. 
        <P>When you choose to render a particular output type for the first 
        time, you will be provided with specific options for the chosen codec. 
        <P>]]><stepnumber>2</stepnumber><![CDATA[ The <B>Use Device...</B> option is related to an external video 
        device that you may want to record to. 
        <P>]]><stepnumber>3</stepnumber><![CDATA[ The <B>Virtual Frame Buffer</B>, if selected, will allow you to see 
        each frame as it is rendered. 
        <P>]]><stepnumber>4</stepnumber><![CDATA[ <B>Net Render</B>, if selected, will check to see if you have a 
        network render farm setup and will request which frames it should render 
        while other computers on your network are working hard to complete other 
        frames. 
        <P>]]><stepnumber>5</stepnumber><![CDATA[ Finally, <B>Skip Existing Images</B> refers to the possibility that 
        you rendered using individual images rather than an AVI file and that 
        for some reason the rendering was interupted. You can resume the render 
        without having to rerender existing images. Unfortunately, an AVI will 
        need to be rerendered rather than being appended too.<br><br><br>
      

      <b>Part Five - Final Options</b>
      <p align="center"><img alt="image" src="finaloptions.gif" width="436" height="53"></p>
      <P>]]><stepnumber>1</stepnumber><![CDATA[ The <B>Final Options</B> provide some basic, but important features. 
        The first allows you to choose between a <B>Production, Draft, or Active 
        Shade</B>. The last has only been available since r4 of Max. 
        <B>Production</B> is the highest quality, while <B>Draft</B> is 
        obviously a lower quality that renders out much faster. 
        <P>]]><stepnumber>2</stepnumber><![CDATA[ The icon to the right with the arrows allows you to copy the 
        attributes you have setup for one and transfer it to the other. If you 
        do not use this icon when switching between the two, all options reset 
        to default. 
        <P>]]><stepnumber>3</stepnumber><![CDATA[ The <B>Viewport</B> option is also quite important. Of the four 
        possible views that are displayed on your screen at any one time, you 
        can choose which of those to render out. The perspective view, for 
        example, will provide a 3D view whereas a front, right, left, etc. view 
        will be 2D. 
        <P>]]><stepnumber>4</stepnumber><![CDATA[ Finally, by clicking on <B>Render</B> you confirm all options and 
        will render out your still or video.]]>
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